live
preview
flash · spikes · rolling fireball · shadowed hollow · break-up · torn smoke · grit · ground dust
sheet
reference-sheet.png
both sides run at the same cadence · restarts on every blast
stats
performance
no browser reports GPU load, VRAM or driver queue depth — these are the numbers a page can actually read
knobs controls
resolution, cadence, replay, noise, dither, break-up, heat and the palette lock apply at once · size, counts, blast length and shake take hold on the next blast
source
assets/reference-sheet.png
read for its palette, its shape and its timing — no frame of it is ever drawn on the stage
files
pixels/